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‘Way of the Fist’ video game designer prioritized accessibility

Video game designers want¬†their products to be enjoyed by as many players as possible, which is why many now prioritize accessibility from the beginning of the creative process. The¬†creators of ‘Way of the Fist’ at Household Games prioritized accessibility from the beginning and agree it improved the game’s overall design. Read more in this article by Joel Couture on www.Gamasutra.com.